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The latest Environment Force version is 5.0.2020.0210

Realtime dynamic living environment and shader processor for Prepar3D P3D

Welcome to our Agency

Who We Are?

Mounsieur Cobweb, good mounsieur, get you your weapons in your hand, and kill me a red-hipped

Here is better than the open air; take it thankfully. I will piece out the comfort with what addition I can: I will.

DYNAMIC LIVING ENVIRONMENT AND ATMOSPHERIC UTILITY

Includes live cloud and sky texture sync technology and our new real-time advanced shader processor and in-sim interface for live tweaking and saving capabilities.

Automation and Tweaking Flexibility.

Enjoy instant, visual feedback whether you are tweaking the sim or allowing Environment Force to automatically adjust the environment for you... all while the simulator is running.

  • A convenient and powerful in-sim shader tweaking utility is also provided with the ability to save your creations
  • Use your other shader tools without the need to re-open your sim, as Environment Force recompiles shaders on-the-fly
  • User-controlled cloud formation and dissipation, cloud coloring, fog control, scene lighting, terrain shading, water appearance, sky and cloud texture sync
Shader tool for P3D Prepar3D

SIMPLE TO USE

The API works on the simulator run time layer and does not change any of the core framework of the simulation.

CHOOSE TO CONTROL OR AUTOMATE

Control environment features in real-time, such as: Cloud morphing, sky and cloud coloring, sky and cloud texture swapping, visibility, water coloring and shader control, terrain and object coloring, and cloud / water / terrain / object / scene lighting. Or simply set it and forget it.

Different Modes of Operation

Enjoy tweak-free operation known as Automation Mode, allowing automatic control to change key environment visuals on-the-fly, as dictated by real-world weather. Or adjust visual settings in real-time within the simulator via the in-sim mini UI modal window. Manual Mode allows full control of the environment.

  • Living dynamic weather and environment changes
  • In-sim mini user interface included for greater control of effects
Carenado flying inside P3D with REX Environment Force and Sky Force textures

Cloud Component

When using a real-time weather engine, this component provides more accurate properties to clouds as they dynamically transition on the fly.

Live, Sky and Cloud Texture Sync

Load cloud and sky textures on-the-fly or allow full automation dynamics. 

Cloud and sky textures sync LM Prepar3D

Smooth Weather System Transitions

With Environment Force you will be able to experience smooth weather system transitions with ALL weather engines as clouds and weather will smoothly transition in and out over time.

Tight Integration With REX Sky Force 3D

The Environment Force API integrates with REX Sky Force 3D. If you have Sky Force, Environment Force will utilize its weather features for the ultimate in smooth weather and visuals.

Environment and Weather Synchronization

The environment will transition and respond to weather conditions live. If the conditions become stormy, clouds change in structure as well as terrain coloring, sky colors, and water functions change in unison. In short, the flight simulator experience is no longer static... it lives!

Simconnect Independence and the Future

One of the major benefits of our new Environment Force API is that it’s COMPLETELY independent of the often flawed Simconnect platform. Our new Environment Force API not only offers great performance, it also allows us to continually advance and broaden the API for future features.

Friendly and Easy to Use

Enjoy a friendly, easy to use application and user interface.

Cumulus and cirrus cloud control, lighting and water control, and terrain coloring with texture sync

Frequently Asked Questions

Environment Force does not replace any other programs, it is a one-of-a-kind product unlike anything currently on the market, and works on another layer outside of the sim, in a non-intrusive manner.

No, Environment Force is not a weather engine, more like a dynamic living environment engine with cloud and weather life cycles. With added real-time, on-the-fly shader enhancement capabilities, allowing you to save, name and share with other FS users. You can choose to use it with a realtime weather engine or not.

Environment Force is compatible with every add-on currently on the market.

Because it works on another layer outside of the simulator, the impact is negligible.

You can allow Environment Force to do all the work for you with its Automation Mode. We allow you to fine-tune anything at anytime via our non-obtrusive Mini-UI accessible from within the Simulator.

There is no need to run any other REX software to benefit, as the programs will speak to each other without the need to open them.

Environment Force allows full, real-time on-the-fly visual feedback. Plus the ability to save, and instantly inject any saved preset instantly while you fly, with zero lag. You can still use other shader tools combined with Environment Force.

Sky Force 3D customers receive a discount if purchasing Environment Force from the same store as you purchased Sky Force. We do have discount bundling options available ONLY at the REX Store.

Built-In Community Preset Sharing

On-the-fly preset sharing allows you to quickly get setup with your favorite tweaks from your friends or content creators. Select a preset while the sim is open, click INJECT and voila!

Shader preset sharing for Prepar3D P3D

Full Overcast Cirrus Cloud Deck

You can now experience a full overcast cirrus cloud deck, something that cannot be accomplished without Environment Force!

User Manual

Download today and discover how Environment Force can change your flight sim!

Update your Shaders for P3D Prepar3D

Built-In Update

Built-in updates allows us to quickly and effortlessly deliver updates to you.

  • A Living Environment. The Universal Real-Time Environment Shader Enhancer, Dynamic Weather & Texture Controller.
  • With it's living environment, there is currently nothing like Environment Force. As part of the REX 5 family of products, Environment Force breaks the paradigm as it accomplishes full living environment control in real-time, on-the-fly (in-sim) while giving you instant visual feedback.
  • Control or automate everything. You can now control the entire weather and environment in real-time (user-controlled) or completely automated (real-time dynamics), such as: Cloud morphing (formation/dissipation), sky and cloud coloring, sky and cloud texture swapping, visibility, water coloring and shader control, terrain and object coloring, and cloud/water/terrain/object/scene lighting. Or you can simply set it and forget it, with the WX-influenced smoothing controls for all weather parameters.
  • Non-destructive API. The Environment Force API is non-destructive, and will not perform any operations that are vital to the health of your simulator.
  • Shader love, built-in! Install Environment Force and boot up the simulator. You will notice an immediate difference in your environment. We have included real-time tweaking as a benefit. See environment changes on the fly without the need to quit the simulator.
  • PTA and TomatoShade users will love this: To those who fly with shader enhancers, Environment Force contains a powerful feature: Recompile shaders on-the-fly without the need to close and re-open the simulator! Tweak parameters in your favorite shader application, then allow Environment Force to rebuild the shaders on the fly.
  • Full Automation (Real-Time Dynamics) We're not just talking about automating textures, but automating full weather systems... from cloud growth/dissipation (weather morphing) and scene lighting variables, to how the environment behaves in certain weather conditions. Also included is new texture swapping capability. For a no-hassle automated experience, Environment Force can automatically and dynamically control and adjust weather and environment visuals based upon real-world weather conditions. It will also dynamically control and adjust shaders on-the-fly with real-time visual feedback of these enhancements.
  • Environmental “Life” Technology. We use the term “life” because it now gives life to an ever stagnant flight simulator experience. For the first time, clouds now transition over time and are always changing in density. With our Cloud Life Component we are able to transition clouds on the fly, which gives more variety and depth to the atmosphere. Now you can experience an ongoing and changing atmosphere while clouds grow and dissipate over time. You can experience storms grow and die.

    Clouds are not always white, their shades are affected by volume. Our new CLC analyzes the weather conditions and dynamically changes the shading of the clouds in real-time while the simulator is running. For example, if weather conditions report thunderstorms based upon precipitations rates, the CLC recolors cloud structures to reflect a more representative color or shade, ensuring what you see is truer to life. Fair clouds will look friendlier; whereas, stormy clouds will look more menacing. Couple this technology with REX Sky Force and one has the ultimate environment in Prepar3D. 
  • Smooth Weather System Transitions. You will be able to experience smooth weather system transitions with all weather engines. With the Environment Force component, clouds and weather will smoothly transition in and out over time.
  • Environment and Weather Synchronization. With the power of the two components of the Environment Force API, the environment will transition and respond to weather conditions. If the conditions become stormy, clouds change in structure as well as terrain coloring, sky colors, and water functions change in unison. If winds increase or decrease, waves will change in unison. In short, the flight simulator experience is no longer static.
  • Simconnect Independence and the Future. One of the major benefits of our new Environment Force API is that it’s fully independent of the Simconnect platform. Our new Environment Force API not only offers great performance, it also allows us to continually advance and broaden the API. 
  • Tight Integration with Sky Force. The Environment Force API integrates fully with Sky Force. If you have Sky Force, Environment Force will utilize its weather features for the ultimate in smooth weather and visuals.
  • Local & Shared Community Integration. Environment Force continues to expand on the REX tradition of providing a connected shared community within the application. You will be able to share your environment creations with fellow users within the application.
  • All of the following can be customized manually in real-time while the sim is running (on-the-fly) or you can allow Environment Force to fully control the weather and visual scene in its full automatic/dynamic mode: Cloud growth/dissipation/morphing, cirrus cloud growth/dissipation/morphing, cirrus full overcast control, cloud coloring, cloud texture swap, cirrus cloud texture swap, sky texture swap, visibility and fog control, water/terrain/object coloring, cloud lighting, water/terrain/object lighting, scene lighting, precipitation control, water control such as saturation, blend, view, reflection, refraction, granularity and color.
  • Smooth weather fading/loading for all weather engines, even default weather: Auto fade clouds, auto fade fog, auto fade weather variables such as winds, temperatures, pressure. 
  • Cloud Transparency. 
Manually control, or allow automatic control of the transparency of clouds in real-time while in flight. This helps give a more volumetric appearance of vapor forming a cloud. In addition to this feature, it can give certain effects to the sky, such as ground fog and hazy skies. 
  • Cloud Swapping. 
Manually control, or allow automatic control of cloud texture swapping in real-time while in flight. You will no longer be required to first select and load clouds before the simulator starts. This process is now automatic to match weather conditions. 
  • Cloud Structuring. Complete control of the size, volume and mass of cloud structures in real-time while in flight. If the weather conditions call for overcast, you are able to now change the structure of the clouds, causing the clouds to fill in the gaps. Change the structure of the thunderstorms to make them more ominous. 
  • Water Coloring
. Manually control, or allow automatic control of the coloring, lighting, reflection and many of the water environment variables in real-time while in flight.
  • Wave Height Modifications
. Manually control, or allow automatic control of wave heights and speed in real-time while in flight. If the weather scenario calls for stormy conditions, these parameters will change to give the feel of flying over stormy seas.
  • Terrain Tuning. 
Manually control, or allow automatic control of the hue and brightness/darkness of the terrain in real-time while in flight. For example, if the weather is overcast, the hue of the terrain changes to make it look dark so that it reflects the current environment conditions.
  • Community Preset Sharing. 
Share your creations with fellow Environment Force users via the REX Edge Servers. This is extremely useful for multiplayer environments.
  • Compatibility. Environment Force is a universal product that works dynamically with all weather engines (payware or freeware), texture/graphics add-ons (payware or freeware) or shader add-ons (payware or freeware), giving you the ultimate in flexibility.

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